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Fxphd ani101 introduction to character animation
Fxphd ani101 introduction to character animation




fxphd ani101 introduction to character animation
  1. #Fxphd ani101 introduction to character animation mp4#
  2. #Fxphd ani101 introduction to character animation software#
  3. #Fxphd ani101 introduction to character animation tv#

This lesson will be the first of a two-part set looking at brains in Massive. A simple brain will be created which will allow us to drive the car around and well finish up with a brief demo of dynamics in Massive.īrains! pt 1. Well take a detailed look at the body segments which comprise the skeleton and build a skeleton and collision-shape body for our car agent. Well cover agent parameters and look at the various aspects that make up the body of a Massive agent.

fxphd ani101 introduction to character animation

We will look at the Body page in Massive where you define the physical characteristics of a Massive agent. Geoff will also discuss the usual pipeline of a massive project in a production environment.

#Fxphd ani101 introduction to character animation software#

Well take a tour of the user interface and look at the various aspects of the software such as the brain, body, motion and scene pages and how they relate to each other. The introductory lesson will give a general overview of Massive and introduce theoretical concepts such as Fuzzy Logic.

fxphd ani101 introduction to character animation

He has since used Massive in motion pictures such as I-Robot, King Kong, Avatar, Abraham Lincoln: Vampire Hunter, the Planet of the Apes films and the Hobbit trilogy.

fxphd ani101 introduction to character animation

Geoff has been working with Massive since 2000 and was involved with its early development in creating the crowd scenes for The Lord of the Rings trilogy. He started working in the industry in 1993 as an animator using SideFX Prisms, Alias PowerAnimator and Maya. Geoff Tobin is a Lead Massive TD working at Weta Digital in Wellington, New Zealand. In order to demonstrate each of the aspects of Massive well develop a vehicle agent and show how a simple traffic simulation can be created. This course aims to give an introduction to the inner workings of Massive from the ground up, introducing core concepts such as Fuzzy Logic and how it relates to creating an AI brain for a Massive agent.

#Fxphd ani101 introduction to character animation tv#

Massive is the crowd simulation software initially developed for The Lord of the Rings trilogy and is now used on major motion pictures, TV shows and commercials to create realistic crowd scenes.

#Fxphd ani101 introduction to character animation mp4#

Toby has animation experience in high-end VFX, television, commercials, and games.Duration 10 Classes Project Files Included MP4 He has been in the Animation and Visual Effects industry since 2006 and has contributed to many projects such as Batman: The Dark Knight, Dr. This course is taught by Toby Winder, a Senior Animator currently working at Rodeo FX in Montreal. Knowledge of Maya is assumed, but an expert knowledge level is not required by any means. While the course is taught using Maya, all the principles and concepts will apply in any 3D software that is capable of animation. Members will work through animation exercises that become progressively more challenging and complex, allowing application of the principles and helping structure the learning experience. Having this foundation is not only vitally important in improving the quality and believability of animations, but also in creating a language for an animator to communicate ideas to other animators and to aid in receiving feedback from supervisors. This course focuses on the 12 principles of animation, helping you attain a solid understanding of these principles and gain the ability to apply them to animations.






Fxphd ani101 introduction to character animation